Which VR practice games do you recommend

Oculus Quest in the practical test: games, price and data


  • No cables
  • No additional hardware required
  • Very good inside-out tracking
  • Good workmanship
  • Good range of games


  • No high-end resolution
  • Weaker hardware
  • Heat development
  • Still expensive


A step towards "Oasis": The Oculus Quest is the first real VR game console and not only inspires VR beginners with its wireless gameplay.

With the Oculus Quest, the Facebook subsidiary is sending a new VR headset into the race that works without external sensors, without a PC and thus without a tangle of cables. In this way, the Oculus Quest presents itself as a VR game console and entices with an easy introduction to virtual reality: buy, set up and get started. Certain PC hardware or a sensor setup in the room are not necessary.

With the Oculus Quest, these advantages are paid for with weaker hardware. Is it worth the compromise? We tried the Quest extensively in our practical test and here we describe our impressions.

Oculus Quest: Hardware and Specifications

The Oculus Quest comes with two Oculus touch controllers. There is also a spacer for people who wear glasses and a three-meter-long charging cable with a power supply unit, which can also be plugged in while playing if necessary.

The processing of the Quest looks high quality. The headset is based on the design of the Oculus Rift with a mixture of fabric and plastic. It has two speakers integrated on the side. Although these do not offer a powerful bass, they are sufficient for many applications. If you want more, you can connect your own headphones via the jack connection. This of course results in greater isolation from the environment.

But what's inside the Oculus Quest? Here is an overview of the most important technical data:

  • Processor: Qualcomm Snapdragon 835 with Adreno 540 GPU
  • RAM: 4 GB RAM
  • Storage: 64 GB / 128 GB
  • Display: 2 x OLEDs with 72 Hz refresh rate
  • Resolution per eye: 1,600 x 1,440 pixels
  • Tracking: 4 cameras
  • Audio: 2 x 3.5 mm headphone jack
  • Weight: 570 g

Oculus Quest - technology explained

In this short video, Oculus explains the most important facts about the quest (0:59 min).

The glasses can be attached using three adjustable straps with Velcro. If you don't dress properly here, the quest will quickly pinch your nose. With its 570 g, the VR headset is in the middle of the field in terms of weight (Rift S: 600 g / Rift: 490 g / HTC Vive Pro: 820 g).

With their 1,600 x 1,440 pixels, the two OLED screens in the Oculus Quest have a higher resolution than the Rift (1,080 × 1,200) and the Rift S (1,280 × 1,440). It is on par with the Vive Pro (1,400 × 1,600). Compared to the other models, however, the Quest has to be satisfied with a lower refresh rate.

The screens in the quest provide a good picture. A fly screen effect can still be observed when you look carefully, but it quickly fades into the background when playing. In some places, graphical weaknesses, such as flickering textures and edges that could use a little more antialiasing, are more annoying.

Oculus Quest: Easy to set up

Unpacked and charged, the Oculus Quest can get started quickly. The initial setup is simple and takes place via the Oculus smartphone app for Android or iOS. You use this to set up an Oculus account and establish the WiFi connection. You can also use the app to display the live view of the Oculus Quest or broadcast it to compatible TVs via Chromecast protocol.

After the WLAN has been set up, the VR headset is put on and the play area, the so-called Guardian, is set. For this purpose, the quest shows a black and white live image from the cameras (passthrough mode) and you can use the controllers to conveniently record the free playing area and set the floor height. Finished! You are now in the Oculus start screen, a nicely furnished lounge from which you can start games and apps and make settings.

Oculus Quest: Wireless Gameplay

Let's go: With the Quest we played some of the most popular games and apps - from Beat Saber to Tilt Brush - and we are very impressed with the inside-out tracking. Without any external sensor setup, hand movements are taken over smoothly and precisely. Delays were minimal. Buttons and sensors on the controllers ensure that certain finger positions are recognized, for example, to detect access or pointing.

The elimination of cables also pays off: Compared to room scale experiences with the HTC Vive, for example, the virtual sabers can be used in Beat Saber Swing more easily without having to constantly watch out for tripping hazards. Of course there is the possibility to run these connection cables over the ceiling, but if you set up such a VR setup in your own four walls, you will probably skip the Oculus Quest anyway and head straight for high-end VR systems like Orientate HTC Vive Pro or Valve Index.

Another advantage of the wireless solution: The Oculus Quest is an extremely mobile game console and can easily be moved from room to room or taken with friends and on vacation. Just set up a new play area and you're good to go.

Oculus Quest: Battery Life and Controller

The Quest is of course not completely wireless. A three meter long USB-C cable is included for charging, which can also be connected while playing in an emergency. As a rule, however, battery life is not the problem. The quest lasted a little more than two hours in our test, which should be longer than most VR sessions that users start with the quest. Because regardless of whether it is an action game or video app: it quickly gets quite warm under the glasses.

The controllers of the Oculus Quest lie comfortably in the hand while playing and are very intuitive to use after a short familiarization. Thanks to 6DoF tracking, all movements are tracked - and very precisely. Oculus Insight technology does not stumble even in high-motion games like Beat Saber.

Difficulties can arise in extreme lighting conditions, as the optical sensors then reach their limits. Instead of playing in the dark or in bright sunlight, you should therefore play in closed rooms.

Another weak point of inside-out tracking are situations in which the controller is out of the field of view of the tracking cameras on the headset - for example when moving behind the back. If you then move your hand back into the field of vision, there are often small jerks.

Oculus Quest: Games and Apps

The range of games for the Oculus Quest is officially 53 titles at the release date, well below the range for the Oculus Rift. This is understandable, because Oculus is making sure that all the games offered for the quest in the Oculus Store run on it without any problems.

The supposedly small selection of titles is not disturbing at the start. Because the offer already includes some top-class VR such as the following titles at the launch, which we can recommend (links to the Oculus Store):

  • Beat Saber (music / action, 29.99 euros)
  • Dead and Buried II (multiplayer shooter, 19.99 euros)
  • Creed: Rise to Glory (Sport, 29.99 euros)
  • Dance Central (music / dance, 29.99 euros)
  • Job Simulator (simulation, 19.99 euros)
  • Keep Talking and Nobody Explodes (Multiplayer / Puzzle, 14.99 euros)
  • Moss (Adventure / Puzzle, 29.99 euros)
  • Robo Recall: Unplugged (Action, 29.99 euros)
  • Superhot VR (Shooter, 24.99 euros)
  • Vader Immortal: Episode I (Adventure, 9.99 euros)

In addition to the VR games, there is of course also a range of VR videos and apps in the Oculus Store. Among others:

Oculus Quest: Cross-Buy and Cross-Play

Good to know: Thanks to the Crossbuy option, you do not have to buy many games for Oculus Quest again if you have already purchased them for the Rift in the Oculus Store - and vice versa. The decision as to whether or not a game is cross-buy is the responsibility of the developer.

Exceptions are Beat Saber, Moss and Super Hot VR. In the case of Beat Saber, the base game has to be bought again, but the Music Pack DLCs are cross-buyable. The development studio justifies this with the high effort that was necessary for the adaptation to the Quest.

In addition to cross-buy, most of the games for the Quest should also support cross-play. In other words, in multiplayer games you can also go out with other players on the Oculus Rift and Rift S.

Oculus Quest test: our conclusion

The Oculus Quest is the perfect introduction to the VR world for anyone who has neither a high-end gaming PC nor a PS4 at home. As the first real VR game console, the Quest offers an all-round carefree package that is easy to set up and yet offers access to many top VR games. Not least because of this, most VR systems that rely on cell phones as a display failed.

The compromise of lowering the graphics quality and making the convenience and price more attractive has been chosen well for the standalone headset. In good games, the graphics quickly take a back seat. The money saved can be spent on games and experiences.

Nevertheless, with prices starting at 450 euros, the Quest continues to move in a price range that makes it rather unaffordable for casual gamers. Because without much VR experience, many customers are - rightly - hesitant. How persistent do you really play in VR when the first wow effect has fizzled out? This can bring back memories of the motion control of the Nintendo Wii, which some players found on the shelves after initial euphoria.

Hardcore gamers who have already gained VR experience, on the other hand, will continue to use high-end headsets such as Oculus Rift S or HTC Vive Pro - or wait for the Valve Index. Because the losses in game selection and graphics will not want to accept them. And anyone who otherwise plays in 4K with ray tracing on their high-end PC also wants the best of the best in VR.

Buy Oculus Quest: 64 GB or 128 GB?

If you decide to buy the Oculus Quest, you can choose between two models that differ in terms of memory equipment and price. The cheaper 64 GB version goes on the market for 449 euros, the more expensive model with 128 GB of storage costs 549 euros.

Now the question: Is it worth the extra charge of 100 euros for double the amount of storage space? In our eyes this is only partially the case. Most VR games require between 300MB and 3GB of storage space. The 64 GB should usually be sufficient for this - especially since you can uninstall games as often as you like and then download them again if necessary. The money saved is better invested in games and apps.

Tip: The Oculus Store shows how much space is required for each game. So you can work out in advance how many GB your planned game purchases will be.

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